WitchHunter

Witchhunter is an Ascendancy Class for the Mercenary in Path of Exile 2 (PoE 2). The Witchhunter is an assassin who combines sorcery with ruthless combat techniques.

Ascendancies are subclasses that allow players unique abilities that significantly impact gameplay and strategy. Every Ascendancy Class offers unique mechanics that cater to different playstyles.

Starting in Act 2, players will encounter Ascension Trials challenging tests that must be completed to unlock an Ascendancy Class.

Ascendancies Points

  1. Weapon Master: 20 Passive Skill Points become Weapon Set Skill Points
  2. Pitiless Killer: Culling Strike: Cuuling Strikes kill normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
  3. Judge Jury and Executioner: Decimating Strike: Hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied.
  4. Witchbane: Enemies have Maximum Concentration equal to 40% of their Maximum Life. Break enemy Concentration on Hit equal to 100% of Damage Dealt. Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
  5. No Mercy: Deal up to 30% more Damage to Enemies based on their missing Concentration
  6. Obsessive Rituals: Grants Skill: Sorcery Ward. 50% less Armour and Evasion Rating
  7. Ceremonial Ablution: 50% increased effect of Sorcery Ward. Sorcery Ward recovers 50% faster
  8. Zealous Inquisition: 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage. Chance is doubled against Undead and Demons
Passive Tree